Display Name = "Labyrinth Caverns"
Parallax Name = ""
Note = ""

CommonEvent 1
Name = "EV001"

  Page 0
    ControlSwitches([100, 100, 1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 306, 189, 6, 0])
    Empty([])

CommonEvent 2
Name = "EV002"

  Page 0
    ConditionalBranch([1, 1054, 0, 3, 0])
      ShowTextAttributes(["kerberos_fc1", 0, 0, 2])
      ShowText(["\\n<Caesar>Wait! There's a minotauros here."])
      ShowText(["Let's listen to her story for a moment!"])
      SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ControlSwitches([100, 100, 1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 302, 189, 4, 0])
    ConditionalBranch([1, 1054, 0, 4, 0])
      ConditionalBranch([2, "A", 1])
        ControlSelfSwitch(["A", 0])
        SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
        Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
        ConditionalBranch([0, 4, 0])
          ShowTextAttributes(["alice_fc5", 0, 0, 2])
          ShowText(["\\n<Alice>Geez, we're finally out of that cave."])
          ShowText(["I can see some sort of building to the northeast."])
          Empty([])
        BranchEnd([])
        ConditionalBranch([0, 5, 0])
          ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
          ShowText(["\\n<Ilias>We finally escaped that cave, I see."])
          ShowText(["I believe there should be a ruined stronghold to the northeast."])
          Empty([])
        BranchEnd([])
        ShowTextAttributes(["kerberos_fc1", 0, 0, 2])
        ShowText(["\\n<Caesar>There sure is! Let's go!"])
        Empty([])
      BranchEnd([])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 3
Name = "EV003"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeWeapons([831, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 4
Name = "EV004"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([32, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 5
Name = "EV005"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeArmor([1028, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 6
Name = "EV006"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([56, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 7
Name = "EV007"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeArmor([12, 0, 0, 1, false])
    Empty([])

  Page 1
    Empty([])

CommonEvent 8
Name = "EV008"

  Page 0
    ControlSelfSwitch(["B", 0])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc5", 0, 0, 2])
      ShowText(["\\n<Alice>Just where could this cave lead...?"])
      ShowText(["In any case, we don't need to go through it right now."])
      ShowTextAttributes(["alice_fc5", 3, 0, 2])
      ShowText(["\\n<Alice>We have other priorities at the moment."])
      ShowText(["But if you want to venture forward, I won't stop you..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
      ShowText(["\\n<Ilias>The other side of this cave has the ruins of... something or other, but we don't need to go there right now."])
      ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
      ShowText(["\\n<Ilias>Luka, our main mission should take priority."])
      ShowText(["We don't have time to stop along the way."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

  Page 1
    Empty([])

  Page 2
    ControlSelfSwitch(["A", 0])
    ShowTextAttributes(["kerberos_fc1", 0, 0, 2])
    ShowText(["\\n<Caesar>From what we gathered, if we pass through this cave, sukiyaki awaits on the other side."])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc5", 0, 0, 2])
      ShowText(["\\n<Alice>Well, the cave isn't that long."])
      ShowText(["Let's pass through it quickly and shed some light on this case."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
      ShowText(["\\n<Ilias>The cave doesn't seem to be very long..."])
      ShowText(["Let's pass through it quickly and get this pointless diversion over with."])
      Empty([])

    BranchEnd([])
    Empty([])

  Page 3
    Empty([])

  Page 4
    Empty([])

CommonEvent 9
Name = "EV009"

  Page 0
    ConditionalBranch([1, 1054, 0, 2, 2])
      ShowTextAttributes(["mino_fc1", 0, 0, 2])
      ShowText(["\\n<Minotauros>Sukiyaki♪\nSukiyaki♪"])
      ConditionalBranch([0, 4, 0])
        ShowTextAttributes(["alice_fc5", 0, 0, 2])
        ShowText(["\\n<Alice>What are you on about?"])
        ShowText(["Weirdo."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 5, 0])
        ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
        ShowText(["\\n<Ilias>What are you talking about?"])
        ShowText(["I guess her head is nothing but muscle."])
        Empty([])
      BranchEnd([])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1054, 0, 3, 0])
      ControlVariables([1054, 1054, 0, 0, 4])
      ShowTextAttributes(["mino_fc1", 0, 0, 2])
      ShowText(["\\n<Minotauros>Sukiyaki! ♪\n Sukiyaki! ♪"])
      ConditionalBranch([0, 6, 0])
        ShowTextAttributes(["sonia_fc1", 5, 0, 2])
        ShowText(["\\n<Sonya>Don't go!"])
        ShowText(["The sukiyaki is a trap!"])
        Empty([])
      Else([])
        ShowTextAttributes(["ruka_fc1", 0, 0, 2])
        ShowText(["\\n<Luka>You can't go! You are being duped!"])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["mino_fc1", 2, 0, 2])
      ShowText(["\\n<Minotauros>Wha—? Are you getting in the way of me and my sukiyaki?"])
      ShowTextAttributes(["kerberos_fc1", 0, 0, 2])
      ShowText(["\\n<Caesar>...She won't listen to that line of reasoning. Just leave this to me."])
      ShowTextAttributes(["kerberos_fc1", 0, 0, 2])
      ShowText(["\\n<Caesar>Hey, minotauros. Think logically."])
      ShowText(["How many of us are there?"])
      ConditionalBranch([1, 56, 0, 3, 1])
        ShowTextAttributes(["mino_fc1", 0, 0, 2])
        ShowText(["\\n<Minotauros>Err, about ten of you?"])
        ShowText(["I feel like there are more than that, but counting that high is hard."])
        ShowTextAttributes(["kerberos_fc1", 0, 0, 2])
        ShowText(["\\n<Caesar>Close enough. Let's say we have ten people here. In other words, if we go to the sukiyaki party, there will be sukiyaki for the ten of us."])
        Empty([])
      Else([])
        ShowTextAttributes(["mino_fc1", 0, 0, 2])
        ShowText(["\\n<Minotauros>Ten of you, right?"])
        ShowText(["I may be a musclehead, but I can still count!"])
        ShowTextAttributes(["kerberos_fc1", 0, 0, 2])
        ShowText(["\\n<Caesar>Yes. There's only one of you but there are ten of us. In other words, if we go to the sukiyaki party, we can get sukiyaki for ten."])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["kerberos_fc1", 0, 0, 2])
      ShowText(["\\n<Caesar>So just wait here."])
      ShowText(["Let us go for you instead and we'll bring back ten helpings of sukiyaki."])
      ShowTextAttributes(["mino_fc1", 0, 0, 2])
      ShowText(["\\n<Minotauros>Ah! That's right! I'll be able to eat ten times the sukiyaki!"])
      ShowText(["You're both smart and kind!"])
      ShowTextAttributes(["mino_fc1", 0, 0, 2])
      ShowText(["\\n<Minotauros>I get ya! I'll be waiting here!"])
      ConditionalBranch([0, 6, 0])
        ShowTextAttributes(["sonia_fc4", 0, 0, 2])
        ShowText(["\\n<Sonya>......"])
        Empty([])
      Else([])
        ShowTextAttributes(["ruka_fc1", 0, 0, 2])
        ShowText(["\\n<Luka>......"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 4, 0])
        ShowTextAttributes(["alice_fc5", 3, 0, 2])
        ShowText(["\\n<Alice>What an idiot..."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 5, 0])
        ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
        ShowText(["\\n<Ilias>Such a fool..."])
        Empty([])
      BranchEnd([])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1054, 0, 4, 1])
      ConditionalBranch([1, 1054, 0, 6, 2])
        ShowTextAttributes(["mino_fc1", 0, 0, 2])
        ShowText(["\\n<Minotauros>Sukiyaki! ♪ Sukiyaki! ♪"])
        ShowText(["I'll be waiting for the ten of you!"])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1054, 0, 7, 0])
      ShowTextAttributes(["mino_fc1", 2, 0, 2])
      ShowText(["\\n<Minotauros>Where are my ten helpings of sukiyaki..."])
      ShowText(["I'm going to starve to death soon..."])
      ConditionalBranch([0, 6, 0])
        ShowTextAttributes(["sonia_fc4", 0, 0, 2])
        ShowText(["\\n<Sonya>Ah, she's still waiting..."])
        Empty([])
      Else([])
        ShowTextAttributes(["ruka_fc1", 0, 0, 2])
        ShowText(["\\n<Luka>Ah, she's still waiting..."])
        Empty([])
      BranchEnd([])
      ControlVariables([11, 11, 0, 3, 0, 378, 0])
      ConditionalBranch([1, 11, 0, 9, 2])
        ConditionalBranch([1, 11, 0, 0, 0])
          ShowTextAttributes(["", 0, 0, 2])
          ShowText(["You don't have any \\ii[378]..."])
          Empty([])
        Else([])
          ShowTextAttributes(["", 0, 0, 2])
          ShowText(["You only have \\V[11] helpings of \\ii[378]..."])
          Empty([])
        BranchEnd([])
        ShowTextAttributes(["mino_fc1", 2, 0, 2])
        ShowText(["\\n<Minotauros>Oh man, I'm so hungry that I'm feeling dizzy...\nQuickly, hand over the ten helpings of sukiyaki..."])
        ExitEventProcessing([])
        Empty([])
      Else([])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Give 10 helpings of \\ii[378]? (Have: \\V[11])"])
        ShowChoices([["Give", "Don't give"], 2])
        When([0, "Give"])
          ChangeItems([378, 1, 0, 10])
          ShowTextAttributes(["", 0, 0, 2])
          ShowText(["10 helpings of \\ii[378] were given..."])
          ShowTextAttributes(["mino_fc1", 0, 0, 2])
          ShowText(["\\n<Minotauros>*Munch* *Munch* ..."])
          ShowText(["Ahh! My energy is back!"])
          ShowTextAttributes(["mino_fc1", 0, 0, 2])
          ShowText(["\\n<Minotauros>Thank you, dear friends!"])
          ShowText(["Please take this as proof of our friendship!"])
          PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
          ChangeItems([532, 0, 0, 1])
          ShowTextAttributes(["mino_fc1", 0, 0, 2])
          ShowText(["\\n<Minotauros>Well then, see you later!"])
          SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=29, @parameters=[4])\", \"RPG::MoveCommand(@code=30, @parameters=[4])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
          Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
          Unnamed(["RPG::MoveCommand(@code=29, @parameters=[4])"])
          Unnamed(["RPG::MoveCommand(@code=30, @parameters=[4])"])
          Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
          Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
          Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
          Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
          Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
          Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
          Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
          Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
          Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
          Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
          Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
          Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
          Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
          Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
          Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
          Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
          Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
          ControlSelfSwitch(["A", 0])
          ExitEventProcessing([])
          Empty([])
        When([1, "Don't give"])
          ShowTextAttributes(["mino_fc1", 2, 0, 2])
          ShowText(["\\n<Minotauros>Oh man, I'm so hungry that I'm feeling dizzy..."])
          ShowText(["Quickly, hand over the ten helpings of sukiyaki..."])
          ExitEventProcessing([])
          Empty([])
        ChoicesEnd([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Empty([])

  Page 1
    Empty([])

  Page 2
    Empty([])

CommonEvent 10
Name = "EV010"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The treasure chest was a Boxed Girl!"])
    BattleProcessing([0, 606, false, false])
    ControlSelfSwitch(["A", 0])
    Empty([])

  Page 1
    Empty([])
